Old Game New Review – Transformers War for Cybertron

Transformers War For Cybertron
Original Release Date: June 22, 2010
Developer: High Moon Studios
Publisher: Activision

As part of a used game bundle I bought myself for Christmas I started to play Transformers: War For Cybertron. This is the first of two games in the Transformers Universe where the story takes place on the Transformers home planet Cybertron.

The story is split up into 10 Chapters. The first five chapters you are playing as the Decepticons, lead by Megatron. The last five chapters have you playing as the Autobots, lead by Optimus Prime. The story is simple. Megatron wants to take control of Cybertron by all means necessary. Megatron gets control of the powerful Dark Energon which he uses to to infuse the core of Cybertron.

The game itself is squad base. Every chapter you get to pick one of three characters the game presents to you to play as. Some chapters have ground combat or aerial combat. I didn’t particularly like the aerial combat chapters. They felt forced. When you fly the mission in your vehicle form, even with your thrusters, it feels slow. Normally in the vehicle form with the ground units using your boost lets you escape attack or it works as your run feature. Using the boost feature makes you feel as if you are overtaking the land very quickly but flying with your boost it seems like you aren’t getting anywhere. It’s sluggish. Not my only complaint about the aerial system. Because you are flying in the mission the developer felt it was necessary to add obstacles for you to fly through. Nothing complicated but when flying is second nature to your core gameplay flying through obstacles is not exactly the best fun.

Let’s move on to the third person gameplay. The game is very linear giving you tunnels to the next part of the level. Usually getting to the next part means a more open room where you need to complete the next objective. I found myself dying a lot during my play through. In these open rooms you would be shot from multiple sides, so I would find myself backing into a corner or low hanging shelter to block from fire as I would pick off the enemies one by one. Another thing I didn’t like was the weapons. Weapons seemed to be underpowered. You never felt like you ever had the right weapons for the task at hand. Their were times when I shot enemies with plenty of bullets and melees but still I would die. No same amount of bullets would kill the same types of units throughout the game. This left me frustrated.

The best part of the game was the story and voice acting. Playing the game listening to Megatron and Optimus Prime made the game much better than it was. The lore as a whole made this game sell without it it probably would of drowned in the sea of games. From the beginning I had a pretty good impression of the game and from the get go I had the rating for the game in my head. The rating went higher at a point in the game when it seemed the problems I had were fixed but it soon dropped again. Due to huge frustration in the gameplay I give Transformers War for Cybertron 6 out of 10 stars.


With the fire in his belly, Alexander Rubio solely created Kicks For Games to express his opinions about the video game world. His love of movies and sports lead him to expand the site to other industries. He can be contacted directly by email at AlexanderRubio@kicksforgames.com or at Twitter using @Kick_in_ur_Face.

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